Fix crash on texture download in the Metal renderer.64-bit (Changes don't affect the 32-bit build) If you have any issues that aren't listed above, please report them here If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2. If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/PAD.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier). If you're using a game controller, launch a game and see if it works. The Onepad controller mapping GUI is for keyboards only.It may help OpenGL as well, though to a lesser degree. If you're using the Metal or Vulkan renderers, check the Preload Textures option in graphics settings. If you notice any performance difference compared to Basic, please post about it here (again, M1 only). If you're on an M1, go into graphics settings and set the blending accuracy to Ultra. (05-17-2020, 05:27 AM)TellowKrinkle Wrote: I've been working on getting PCSX2 building on macOS, and a number of people have asked for a build, so here it is:ģ2-Bit (Compatible with macOS 10.14 and lower)Ħ4-Bit (Compatible with macOS 10.13 and above)Ħ4-Bit is now considered stable, and is the only build that supports Metal and Vulkan, so pick it unless your computer is really old. It works! There are no more glitches or texture issues. It works! There are no more glitches or texture issues. If you're using homebrew, manually compile dependencies or switch to macports)ĭoes this happen with OpenGL, Vulkan, or both? Make sure all your dependencies are x86 or universal binaries (If you're using macports, install with +universal. ![]() Add -DARCH_FLAG="" (the default is -march=native which doesn't work when compiling Intel binaries on M1) Add -DCMAKE_OSX_ARCHITECTURES=x86_64 to target x86 We don't have arm recompilers yet, so you'll need to make an x86 build (02-11-2022, 07:09 AM)TellowKrinkle Wrote: Try the latest build, it fixes a pretty massive issue with Intel graphics
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